Category Archives: Game Audio

Magniibots: Global Game Jam 2016

My good friend and founder of Drop Pod Games, Samuel Hum, sent me a note in January asking if I’d like to join his team for Global Game Jam. Obviously, I said yes. (This is the same guy that I’ve loved working with on projects like Roshamboroo and Saplings)

The results: a fun and intriguing game called Magniibots, which was so good, we’re targeting a Steam release for later this year.

I didn’t get to actually be on site with the team, but I did jam with them from my home studio. Posting a snippet of the audio below:

SUCCESSOR: Final Fantasy VIII Remixed

Whelp. You can now find my music on iTunes. And Loudr. :-)

Last year, I joined a group of video game musicians, called the Materia Collective. Together, we released a massive six-disc collection of covers from Final Fantasy VIII. I worked on three of these, and you can find all of them on iTunes.

The one I personally worked hardest on is an all-vocal cover of Under Her Control (renamed, smartly, Under Her Vocal Control). I arranged, recorded, and produced this all in my home studio. ALSO, I made my very first music video, so you can watch it on YouTube:

I also created a new age, all-vocal cover of Blue Sky, which really challenged my production skills and pushed my to consider how ELSE the voice could reach new heights.

The last song I worked on was in collaboration with John Robert Matz, an extremely talented composer, musician, and voice-over artist based in Chicago. We had a ridiculously fun time reworking the Galbadian National Anthem to include lyrics and a full choir singing. He did all of the production (which is 90% of the work!), and I’m very grateful for his expertise. It’s TERRIBLY funny – so don’t miss Galbadia, My Home.

Hush-A-Bye: an all-vocal arrangement

I started writing this arrangement in the Cincinnati airport last July. Completing the arrangement, recording all of the vocal parts, editing them all, and learning a ton of new production tools… my site ip . 3 months later this is the result. And I’m hugely proud of it.

Note: most of this happened during Pearl Fisher rehearsals at Seattle Opera. This just goes to prove, that opera and composition and sound production CAN and DO work beautifully together.

Multimedia Composition Demo

I just completed the final course in my professional certificate with Berklee Online! The courses were mostly focused on modern production and composition for video games, with a little bit of music business thrown in.

As part of the final, I put together a demo reel of various compositions I’ve made over the past 9 months. Keep in mind- I only learned how to use Logic Pro X a year ago. I think this reel shows how fast I’ve assimilated years of education in classical education with modern styles and technology. site generator . Imagine what it will look like in one more year… ::grins::

I especially love the ending. Has an epic feel to it. Hope y’all enjoy!

ALL of this music was composed, performed, and produced by myself.

InnovoxVR

Innovox_Title

The past month, I’ve worked with programmer Keith Kaisershot and artist Samuel Hum to develop an awe-inspiring VR experience. I combined both composition and vocals into 360° surround sound. I really believe this is one of the most incredible ways to experience being inside a voice.

Short Description:

InnovoxVR is an interactive music/art experience inside virtual reality.

It was created during the 2015 mobile VR jam by opera singer/composer Elizabeth Zharoff, programmer Keith Kaisershot, and artist Samuel Hum.

The user appears inside of a dark sphere, which has 12 surrounding vertices. Each vertex corresponds to a unique vocal track. When all tracks play simultaneously, the user hears one voice weaving into a song. The audio projects from each vertex, so that the user is encompassed, and can experiment with auditory perception.

There is no directional movement inside the experience other than turning the head. To trigger a track on, the user taps once on the Gear VR headset. To trigger the track off, the user taps once more. Thus, the user can select different layers of the track, choosing which to hear. We used Unity 4 to develop the experience.

The art perfectly complements the audio, also flowing once a track is triggered. When a vertex is activated, an image resembling a galaxy spirals outwards. As the music intensity increases, the spiral speed also increases, making the entire sphere seem to pulse faster and brighter. Floating creatures also emerge and float around the user. At the end, the creatures and galaxies all explode with light, as the screen fades to white and the music ends.

 

Sneaky, quirky, and maybe in a Tim Burton film

I wrote this last week, while working on some music for a independent developer. Was given two main adjectives: sneaky, and quirky. I think it turned out really well. I was looking to combine the feeling of a Tim Burton film with the magic of Harry Potter… and somehow Grieg’s Hall of the Mountain King hopped in too.

Journey: a vocal arrangement

Screenshot from the game, by That Game Company
Screenshot from the game, by That Game Company

For those of you who love video games, you should listen to this.

For those of you who love opera, you should also listen to this.

I’ve been looking for ways to use my voice for video games. This is just one of the possibilities I have in mind- arranging incredible game soundtracks for only a human voice, and recording and editing all these tracks myself. (cough, cough- it takes time!) I hope to refine this a bit more after I hear comments, and also after I’ve completed a few other songs.

This song is originally heard in Journey, with music composed by Austin Wintory.

It’s still a work in progress, so kindly don’t download or post this elsewhere yet.

 

Freevi Music

I’ve recently been working with an indie game developer and programmer on a music game for the newly released Flightdeck, a 3D tablet. Although the game is still a work-in-progress, I wanted to post here what it currently sounds like.

I’m going for a classical bit-runner sound, with a little dub-smash thrown in. The glockenspiel will likely represent pick-ups such as gold coins. I plan to clean-up the mix and adjust it to some game parameters, as well as insert a new bass plug-in I just picked up. :-D

All rights reserved- this is completely my own original composition.

In Tune, BBC Radio 3

2 days ago, I had the delight of being a guest performer on BBC Radio 3’s program, In Tune. Suzy Klein interviewed me (she is so easy to talk with!), and I also performed live 3 pieces, accompanied by the marvelous Andy Smith. You can listen to the whole things or just snippets on their website:

http://www.bbc.co.uk/programmes/b050xp4x

Note: this clip will be taken down in 27 days, so listen soon!