After less than a week in London and some great-but-intense rehearsals of Traviata, I was so excited to learn that I had the whole weekend off, and also a last-minute pass for the King Game Jam. So, Friday evening I went down to the office of the company that made Candy Crush, and joined a team for a weekend of excellent work and creativity.
My team decided to design a music game, which of course thrilled me. We based it on some interesting gravity/infinite runner mechanics, and took the level design off of musical structure. Somehow, I combined the ideas and general feeling that the team wanted in 6 hours of composing, and came up with what I can only describe as chip-tune dubstep. Have a listen below. :-)
Highlights: Meeting tons of new, really nice people from London. Seeing my team members’ faces when they first heard the music. Learning and drawing the level for the first time in Tiled. Play-testing the game.
Link to youtube preview:
Sending out a huge thanks to Joe, Dom, and Richard- you guys are so positive and just nice. It was a pleasure to work with you- thanks for letting me join!
First thing I noticed about London: it’s super well-connected!
Wifi everywhere. SIM cards easily obtainable. Lots of public transportation (some of it even provides free wifi).
Second thing I noticed: it feels disturbingly cold. It’s not cold enough to be snowing, but the cold gets down underneath my jacket and scarf, and makes me shiver.
I’m here to sing my very first UK performance: Traviata, with English National Opera. I’ve performed Violetta before, but always in Italian. Many singers don’t like changing languages, but I find it particularly refreshing. I like having an instant, visceral connection to the text in my mother tongue. And while some singers dislike that the new translation changes musical inflection, I respond that this is a good thing- a new way to understand a masterpiece that was written 150 years ago.
While in the area, I intend to do some more networking for video game sound too. I’m really excited by all of the development meet-ups I’ve been finding online, and also for the global game jam coming up. And hopefully some of this will be combined with opera in a couple of projects that I can’t officially announce just yet…