Alpha Game Jam

Last weekend I participated in my very first Game Jam/Hackathon, with Indie Game Developers of Silicon Valley. I almost didn’t go- I was scared that I wasn’t ready to contribute full audio yet- but messaging with the organizers convinced me to take the leap. So, I showed up Saturday morning at 10:00 AM, and promptly got swept up by an Oculus Rift team.

I was asked to compose music for 4 rooms, record and tweak the A.I. voice, and contribute sound effects. I dove into the music right away, creating samples to show to the team until I had the right mood, then wrote loops for each space. The A.I. voice was the most fun- I was able to use all of the voice and dialogue training from opera, and my Logic X skills to create an awesome, passive aggressive-yet-slightly-sexy voice. SFX was simpler that I’d anticipated, because I was mostly tracking down sounds within libraries. I don’t yet know how to create SFX (but I’m planning to learn that soon).

It was such an invigorating experience. I thrive on this kind of intense work. I can’t show the full demo yet, but here’s are some samples:

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